Our last YPA gathering in Nashville was a lot of fun because we all brought a couple of simple games to share that we do with our ministries. The goal was simple, cheap, and not cheesy. Here are a few that we shared:
DICE GAME
Materials: 6 sided dice, notecards or small pieces of paper, pen
Materials: 6 sided dice, notecards or small pieces of paper, pen
Directions: Divide students into groups of 3-8.
Give each student an index card and have them sit in a circle (around a
table or on the floor). Place one pen and one die in the middle of the
circle. Each person takes a turn rolling the die, going clockwise.
If it lands on 6, that person picks up the pen and begins writing
numbers, from 1 to 50 on the card (1,2,3,4,5…). Meanwhile, the next
person continues to roll, and so on until another 6 is rolled. At that
point, the person writing has to give the pen to the person who just rolled the
6. Play continues until someone reaches 50 and wins ... $1,000! (we
Baptists have a big games budget)
SPIKEBALL
Go to Spikeball.com for all the info and to order.
Go to Spikeball.com for all the info and to order.
QUARTER GAME
Materials: quarter or other coin, table and chairs
Directions: 3 or 4 people on either side of a long table; the people on the
same side are on the same team. One team
has the quarter and passes it between each others under the table. When the other team calls, “Hands Up;” The
team with the quarter has to hold their hands up with hands closed (the quarter
in one of them), then the team with the quarter counts 3,2,1 and then at the
same time, slams their hands flat on the table with the quarter under one of
them. Then the team without the quarter
has to guess which hand the quarter is under.
They have two guesses and then the quarter goes to the other team and
repeat.
Keys
Materials: chairs and set of keys
Directions: Circle of chairs; one person in middle without a seat holds the
keys; this person begins a line by walking around the circle picking up a boy
or girl and it alternates; then the person who was just pick gets up and locks
hands with the person with the keys, and then they pick the next one to add to
the chain. Make the line as long or short as you want; the first one who
started is holding the keys, and when they are ready, they drop the keys &
everyone scatters for a chair; the person left standing must start the next
line.
SCATTERBALL
Materials: Larger area, a gym or field is great. One
Dodgeball
Directions: This is basically individual dodgeball with
one ball. Everyone starts gathered up
together in the middle and the ball is thrown up, and every scatters. Whoever get the ball has two steps, and tries
to hit someone with the ball (dodgeball rules apply, head doesn’t count, if the
person being thrown at catches it, the one throwing it out, etc). When someone get out, they sit down right
where they are, because you are never fully out. They can still get the ball and hit other
people from their seat. Everyone person
for themselves, and it continues until one is left. Then start again. It can work where people roll or bounce the
ball to each other if they want to pass it without getting out. Those who are seated normally work together
to help get everyone else out.
AMBASSADORS
Materials: list of clues
Materials: list of clues
Directions:
This game
is like team charades. The leader or ambassador with make a list of items
(it might be a good thing to do with a specific topics and use words that
relate) to be used. You'll want to
separate into two teams into two different areas (different rooms or even
different floors work well.) The ambassador needs to be located equally
distant from both teams. The first person from each team will go to get
their first word at the same time. They then return to their teams and
act out the word, just like in charades (no talking or sounds). Once
someone in the group guesses the word, the person that guessed the word must
race over to the ambassador and give them the word that was just guessed so
that the ambassador knows which word to give them next. If at any time a
team gets stumped the actor can say pass and another member of the group can go
to the ambassador to get that same word. The person who passed is not
allowed to guess in that round. The team that gets through the entire
list first wins the round.
Hint: It helps to have an adult volunteer supervise each group to make sure there is no cheating. The list can be made by the youth leader, volunteers or even the youth themselves.
Hint: It helps to have an adult volunteer supervise each group to make sure there is no cheating. The list can be made by the youth leader, volunteers or even the youth themselves.
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